![]() ![]() Resistances initially were capped at 100%, making your character immune to that kind of damage. And in case you will be able to kill them, it will be very inefficient way. No matter how good you play, you won't be able to kill satyrs in beginning of Epic because of the way how game mechanics work. Some people think that Normal/Epic/Legendary stands for Easy/Normal/Hard. Why do some NPC soldiers have health bars and will die if unassisted while others do not? Is there an advantage to keeping them alive such as a greater reward? Perhaps utilized in Epic or Legendary mode? What purpose does the internal game timer serve? Is it used in timed quests in Epic or Legendary mode? It seems odd to me for the Titan Quest developers to spend time adding history and myth sagas to the game with storytellers and then allow multiple random shrines to pop up without any basis in reason. Hopefully they don't exist in Epic or Legendary modes. Is there a way to turn off the annoying immersion breaking shrines? I ignore them but I would rather not be insulted with this dummy down feature. Why do resistances appear to max at 80%? Adding additional amounts does not increase them. ![]() He is in Corinth now and the main menu does not allow me to switch to Epic. This time the monsters are harder and the rewards are higher."įirst off, I want to play from lvl 1 in Epic or Legendary mode because Normal is too easy.Īdditionally, I cannot choose to switch to Epic or Legendary with my lvl 40 character who has completed the original game and killed Hades. You’ve earned, returns to the dusty Greek road where it all began. Your hero, with all the levels, loot and powers Quote: "When you complete Titan Quest, you unlock a new difficulty level for Then supposedly, you can start over in Epic or Legendary. According to the manual for the original game, everyone is forced to play in Normal mode at first.
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